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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GL 3.0 compatibility context exposes GL_ARB_compute_shader"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97447#c11">Comment # 11</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GL 3.0 compatibility context exposes GL_ARB_compute_shader"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97447">bug 97447</a>
              from <span class="vcard"><a class="email" href="mailto:eodabash@gmail.com" title="Evan Odabashian <eodabash@gmail.com>"> <span class="fn">Evan Odabashian</span></a>
</span></b>
        <pre>(In reply to Matt Turner from <a href="show_bug.cgi?id=97447#c10">comment #10</a>)
<span class="quote">> (In reply to Evan Odabashian from <a href="show_bug.cgi?id=97447#c9">comment #9</a>)
> > error: extension `GL_ARB_image_load_store' unsupported in compute shader

> Presumably that's because the extension is actually called
> GL_ARB_shader_image_load_store.</span >

So it is :-) With that fixed I'm happy to report the shader compiles and
appears to work correctly.</pre>
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