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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL compilation can be very slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93681#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL compilation can be very slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93681">bug 93681</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>On Intel, "perf" says following of the slow shader compilation:
# Cost Object Symbol
# .... ........... ....................
20.59% i965_dri.so brw::fs_live_variables::compute_start_end
17.71% i965_dri.so ra_allocate
8.73% i965_dri.so brw::fs_live_variables::compute_live_variables
8.67% i965_dri.so fs_visitor::virtual_grf_interferes
7.53% i965_dri.so ra_add_node_adjacency
4.95% i965_dri.so fs_visitor::assign_regs
2.50% i965_dri.so decrement_q.isra.2
2.47% i965_dri.so fs_visitor::opt_copy_propagate
2.32% libc-2.23.so __libc_calloc
2.00% i965_dri.so ra_add_node_interference
1.94% libc-2.23.so _int_malloc
1.79% libc-2.23.so _int_free
...</pre>
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