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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97567">97567</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>12.0
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>blocker
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>emil.l.velikov@gmail.com
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>mark.a.janes@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>CC</th>
          <td>jason@jlekstrand.net
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Mesa 48e9ecc47f078cba3f56694e4583003681717410 regressed several tests
Author:     Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
Commit:     Emil Velikov <<a href="mailto:emil.l.velikov@gmail.com">emil.l.velikov@gmail.com</a>>
i965/miptree: Set logical_depth0 == 6 for cube maps

This matches what we do for cube maps where logical_depth0 is in number of
face-layers rather than number of cubes.  This does mean that we will
temporarily be setting the surface bounds too loose for cube map textures
but we are already setting them too loose for cube arrays and we will be
fixing that in the next commit anyway.

Signed-off-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
Reviewed-by: Iago Toral Quiroga <<a href="mailto:itoral@igalia.com">itoral@igalia.com</a>>
Reviewed-by: Chris Forbes <<a href="mailto:chrisforbes@google.com">chrisforbes@google.com</a>>
Cc: "12.0 11.2 11.1" <<a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>>
(cherry picked from commit e19b7f7f1b5d6a1d325c0129d6d6b9da6234330a)

Regressions:

[SNB]
es3-cts.gtf.gl3tests.npot_textures.npot_cubemap_render
es3-cts.gtf.gl3tests.npot_textures.npot_pbo_tex_sub_image_2d
es3-cts.gtf.gl3tests.npot_textures.npot_tex_sub_image_2d
es3-cts.gtf.gl3tests.shadow.shadow_execution_frag
es3-cts.gtf.gl3tests.texture_storage.texture_storage_texture_as_framebuffer_attachment
piglit.shaders.glsl-fs-texturecube-2-bias
piglit.shaders.glsl-fs-texturecube-bias
piglit.spec.!opengl 3_0.sampler-cube-shadow
piglit.spec.arb_shader_texture_lod.execution.tex-miplevel-selection *gradarb
cube
piglit.spec.arb_shader_texture_lod.execution.tex-miplevel-selection *lod cube
piglit.spec.arb_texture_cube_map.cubemap-shader bias
piglit.spec.arb_texture_cube_map.cubemap-shader lod
piglit.spec.glsl-1_20.execution.tex-miplevel-selection gl2.texture(bias) cube
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texture() cubeshadow
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texture(bias) cube
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texture(bias) cubeshadow
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturegrad cube
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturegrad cubeshadow
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturelod cube

[ILK]
piglit.shaders.glsl-fs-texturecube-bias
piglit.shaders.glsl-fs-texturecube-2-bias
piglit.spec.glsl-1_20.execution.tex-miplevel-selection gl2.texture(bias) cube
piglit.spec.arb_texture_cube_map.cubemap-shader bias
piglit.spec.arb_shader_texture_lod.execution.tex-miplevel-selection *gradarb
cube
piglit.spec.arb_shader_texture_lod.execution.tex-miplevel-selection *lod cube</pre>
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