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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Regression: GLB 2.7 segfaults due to bogus linker precision error (259fc505) on dead variable"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97532#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Regression: GLB 2.7 segfaults due to bogus linker precision error (259fc505) on dead variable"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97532">bug 97532</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>(In reply to Kenneth Graunke from <a href="show_bug.cgi?id=97532#c8">comment #8</a>)
<span class="quote">> You have to enforce language rules regardless of whether or not code is used.
>
> Nobody would suggest that a C compiler should compile:
>
> void main()
> {
> int x = "lol, who needs rules?";
> return 0;
> }
>
> just because 'x' isn't used. That's crazy.</span >
Except that's legal C. :)
Either way... I added that check specifically for a CTS test. If, as Tapani
says, the same text exists in earlier versions of GLSL ES, then we should keep
the err.</pre>
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