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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Too many temporary expressions in shader freeze glLinkProgram"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94477#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Too many temporary expressions in shader freeze glLinkProgram"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94477">bug 94477</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=126167" name="attach_126167" title="patch to reduce time spent">attachment 126167</a> <a href="attachment.cgi?id=126167&action=edit" title="patch to reduce time spent">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=94477&attachment=126167'>[review]</a>
patch to reduce time spent
Martina, could you test with this patch? For me it reduces time spent in the
test case as well with the WebGL test. I did not spot any regressions with this
so maybe something like this could be done to help reducing time spent in
optimizations and lowering passes.</pre>
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