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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW, BYT, IVB] es2-cts.gtf.gl2extensiontests.depth_texture_cube_map.depth_texture_cube_map"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97781#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW, BYT, IVB] es2-cts.gtf.gl2extensiontests.depth_texture_cube_map.depth_texture_cube_map"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97781">bug 97781</a>
from <span class="vcard"><a class="email" href="mailto:mark.a.janes@intel.com" title="Mark Janes <mark.a.janes@intel.com>"> <span class="fn">Mark Janes</span></a>
</span></b>
<pre>Also regressed by the same commit on ivb, hsw, bdw, kbl and skl:
piglit.spec.arb_texture_cube_map.copyteximage cube samples=4
piglit.spec.arb_texture_cube_map.copyteximage cube samples=2
piglit.spec.arb_texture_cube_map.copyteximage cube samples=6
piglit.spec.arb_texture_cube_map.copyteximage cube
piglit.spec.arb_texture_cube_map.copyteximage cube samples=8
/tmp/build_root/m64/lib/piglit/bin/copyteximage CUBE -samples=2 -auto
Testing GL_TEXTURE_CUBE_MAP
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT16
Probe color at (304,12)
Expected: 47 47 47 255
Observed: 77 77 77 255
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT24
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH_COMPONENT32F
Probe color at (336,0)
Expected: 47 47 47 255
Observed: 0 0 0 255
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH24_STENCIL8
Texture target = GL_TEXTURE_CUBE_MAP, Internal format = GL_DEPTH32F_STENCIL8</pre>
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