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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Vulkan cts regressions due to 24be63066"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97790#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Vulkan cts regressions due to 24be63066"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97790">bug 97790</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>(In reply to Mark Janes from <a href="show_bug.cgi?id=97790#c0">comment #0</a>)
<span class="quote">> Several hundred tests regressed with
>
> 24be6306609179efddfb7e5cc6ec5d6a335c9b88
> Author: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
>
> Revert "i965: Drop the maximum 3D texture size to 512 on Sandy Bridge"</span >
Actually, the regression is do to
commit 48f195d7c6483ed00a6d02526c6f35bb527fcaba
Author: Jason Ekstrand <<a href="mailto:jason.ekstrand@intel.com">jason.ekstrand@intel.com</a>>
Date: Mon Sep 12 08:13:43 2016 -0700
intel/isl: Treat 3-D textures as 2-D arrays for rendering
In particular, this means that isl_view::base_array_layer and
isl_view::array_len get applied to 3-D textures but only when rendering.
We were already applying isl_view::base_array_layer for rendering into 3-D
textures so this isn't a huge deviation.
Signed-off-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>></pre>
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