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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Later precision statement isn't overriding earlier one"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97804#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Later precision statement isn't overriding earlier one"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97804">bug 97804</a>
              from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
        <pre>GL 4.5 GLSL spec:
  <a href="https://www.opengl.org/registry/doc/GLSLangSpec.4.50.pdf">https://www.opengl.org/registry/doc/GLSLangSpec.4.50.pdf</a>

Says the same in "4.7.3 Default Precision Qualifiers":
"Multiple precision statements for the same basic type can appear inside the
same scope, with later statements overriding earlier statements within that
scope."</pre>
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