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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Micro freezes resulting in crash in Tomb Raider 2013 / Wine+Skyrim"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96573#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Micro freezes resulting in crash in Tomb Raider 2013 / Wine+Skyrim"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96573">bug 96573</a>
from <span class="vcard"><a class="email" href="mailto:bartos.petr@gmail.com" title="bartos.petr@gmail.com">bartos.petr@gmail.com</a>
</span></b>
<pre>Well, Tomb Raider is still working with recent git version of Mesa
(12.1.0-0.38.git557a29b). However I found another problem with Far Cry 2. Game
starts, I can navigate menus, however game crashes on loading screen. In
console there is either:
err:d3d:wined3d_debug_callback 0xa6d7670: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D"
many times or:
err:d3d:wined3d_debug_callback 0xa9189a8: "GL_OUT_OF_MEMORY in
glMapBufferRange(map failed)
many times. with INTEL_DEBUG=perf I see many:
SIMD16 shader failed to compile: FS compile failed: Failure to register
allocate. Reduce number of live scalar values to avoid this.
Multi-LOD fast clear - giving up (1024x2048x11).
I did not play this game for some time, but I know for sure it was working on
my machine before with same graphics setting. When I set everything to low
details, game starts, but I did not yet found which setting is causing
troubles. When I set back all settings to previous values in game, I can play
for some time before game crashes. And I noted that there are many micro
freezes (more than I remember there was), so I guess it is again some problem
with shaders. I also found this issue
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - r600g: Diablo III Crashes After a few minutes"
href="show_bug.cgi?id=74868">https://bugs.freedesktop.org/show_bug.cgi?id=74868</a></pre>
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