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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Far Cry 2 (wine) crashes on level load"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97901">97901</a>
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<th>Summary</th>
<td>Far Cry 2 (wine) crashes on level load
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>major
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>idr@freedesktop.org
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<th>Reporter</th>
<td>bartos.petr@gmail.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<pre>Hi,
on Intel HD Graphics 5500 (Broadwell GT2) with with git version of mesa
(installed from <a href="https://copr.fedorainfracloud.org/coprs/griever/mesa-git/">https://copr.fedorainfracloud.org/coprs/griever/mesa-git/</a>) I
found problem with Far Cry 2. Game starts, I can navigate menus, however game
crashes on loading screen. In console there is either:
err:d3d:wined3d_debug_callback 0xa6d7670: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D"
many times or:
err:d3d:wined3d_debug_callback 0xa9189a8: "GL_OUT_OF_MEMORY in
glMapBufferRange(map failed)
many times. with INTEL_DEBUG=perf I see many:
SIMD16 shader failed to compile: FS compile failed: Failure to register
allocate. Reduce number of live scalar values to avoid this.
Multi-LOD fast clear - giving up (1024x2048x11).
There are no errors in dmesg.
I did not play this game for some time, but I know for sure it was working on
my machine before with same graphics setting. When I set everything to low
details, game starts, but I did not yet found which setting is causing
troubles. When I set back all settings to previous values in game, I can play
for some time before game crashes.
Maybe it is somehow related to this
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - r600g: Diablo III Crashes After a few minutes"
href="show_bug.cgi?id=74868">https://bugs.freedesktop.org/show_bug.cgi?id=74868</a> (leaking bytecode on shader
compile failure) or this (<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [regression] Far Cry (in Wine) hangs on level load"
href="show_bug.cgi?id=29170">https://bugs.freedesktop.org/show_bug.cgi?id=29170</a>)</pre>
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