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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - BioShock 1 (wine) crashes on level load"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97902">97902</a>
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<th>Summary</th>
<td>BioShock 1 (wine) crashes on level load
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>idr@freedesktop.org
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<th>Reporter</th>
<td>bartos.petr@gmail.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<div>
<pre>Hi,
on Intel HD Graphics 5500 (Broadwell GT2) with with git version of mesa
(installed from <a href="https://copr.fedorainfracloud.org/coprs/griever/mesa-git/">https://copr.fedorainfracloud.org/coprs/griever/mesa-git/</a>) I
found problem with BioShock 1. Game starts, I can navigate menus, however game
crashes on loading screen. In console I see many:
CPU mapping a busy MapBufferRange BO stalled and took 1.792 ms.
Stalling on the GPU for mapping a busy buffer object
and
SIMD16 shader failed to compile: FS compile failed: Failure to register
allocate. Reduce number of live scalar values to avoid this.
There are no errors in dmesg.
I did not play this game for some time, but I know for sure it was working on
my machine before with same graphics setting. I found I can start new game
(intro level with plane crash is working) but It crashes whenever some level
inside Rapture is loaded. So it might be triggerred by some
effect/shader/whatever which is used only further in game.</pre>
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