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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - BioShock 1 (wine) crashes on level load"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97902">97902</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>BioShock 1 (wine) crashes on level load
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>bartos.petr@gmail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Hi,
on Intel HD Graphics 5500 (Broadwell GT2) with with git version of mesa
(installed from <a href="https://copr.fedorainfracloud.org/coprs/griever/mesa-git/">https://copr.fedorainfracloud.org/coprs/griever/mesa-git/</a>) I
found problem with BioShock 1. Game starts, I can navigate menus, however game
crashes on loading screen. In console I see many:

CPU mapping a busy MapBufferRange BO stalled and took 1.792 ms.
Stalling on the GPU for mapping a busy buffer object

and

SIMD16 shader failed to compile: FS compile failed: Failure to register
allocate.  Reduce number of live scalar values to avoid this.


There are no errors in dmesg.

I did not play this game for some time, but I know for sure it was working on
my machine before with same graphics setting. I found I can start new game
(intro level with plane crash is working) but It crashes whenever some level
inside Rapture is loaded. So it might be triggerred by some
effect/shader/whatever which is used only further in game.</pre>
        </div>
      </p>


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