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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Far Cry 2 (wine) crashes on level load"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97901#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Far Cry 2 (wine) crashes on level load"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97901">bug 97901</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to bartos.petr from <a href="show_bug.cgi?id=97901#c0">comment #0</a>)
<span class="quote">> on Intel HD Graphics 5500 (Broadwell GT2) with with git version of mesa
> (installed from <a href="https://copr.fedorainfracloud.org/coprs/griever/mesa-git/">https://copr.fedorainfracloud.org/coprs/griever/mesa-git/</a>) I
> found problem with Far Cry 2. Game starts, I can navigate menus, however
> game crashes on loading screen. In console there is either:
>
> err:d3d:wined3d_debug_callback 0xa6d7670: "GL_OUT_OF_MEMORY in
> glCompressedTexSubImage2D"
>
> many times or:
>
> err:d3d:wined3d_debug_callback 0xa9189a8: "GL_OUT_OF_MEMORY in
> glMapBufferRange(map failed)</span >
Game crash is likely due to the out of memory errors with the GL calls.
<span class="quote">> many times. with INTEL_DEBUG=perf I see many:
>
> SIMD16 shader failed to compile: FS compile failed: Failure to register
> allocate. Reduce number of live scalar values to avoid this.
> Multi-LOD fast clear - giving up (1024x2048x11).</span >
This doesn't cause reliability issues.
<span class="quote">> There are no errors in dmesg.
>
> I did not play this game for some time, but I know for sure it was working
> on my machine before with same graphics setting. When I set everything to
> low details, game starts, but I did not yet found which setting is causing
> troubles. When I set back all settings to previous values in game, I can
> play for some time before game crashes.</span >
Did things start crashing after Mesa update, or Wine update? This issue could
be excessive GL resource usage from newer Wine version too.
<span class="quote">> Maybe it is somehow related to this
> <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - r600g: Diablo III Crashes After a few minutes"
href="show_bug.cgi?id=74868">https://bugs.freedesktop.org/show_bug.cgi?id=74868</a> (leaking bytecode on
> shader compile failure) or this
> (<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [regression] Far Cry (in Wine) hangs on level load"
href="show_bug.cgi?id=29170">https://bugs.freedesktop.org/show_bug.cgi?id=29170</a>)</span >
First one is in unrelated part of code, and second is so old that it's not
anymore relevant either. The instructions for Valgrind usage should be fine
though.
Valgrind --tool=memcheck and --tool=massif outputs of the use-case would be
useful.</pre>
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