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    <body><span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - BioShock 1 (wine) crashes on level load"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97902">bug 97902</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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           <td style="text-align:right;">CC</td>
           <td>
                
           </td>
           <td>eero.t.tamminen@intel.com
           </td>
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           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>NEEDINFO
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            <b><a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - BioShock 1 (wine) crashes on level load"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97902#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO - BioShock 1 (wine) crashes on level load"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97902">bug 97902</a>
              from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
        <pre>Could you install debug symbols for Mesa and once the game is running, attach
to it with Gdb:
  gdb <path to game binary> <game PID>

After the crash, provide "bt" command output from Gdb.

Note: If game is running as windowed, you can run Gdb from another terminal
window.  However, if game is running as fullscreen, it's better to run Gdb
through ssh from another machine (most likely your GUI will freeze when Gdb
pauses the game, because fullscreened games typically have requested pointer &
keyboard lock from X server).</pre>
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