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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Too many temporary expressions in shader freeze glLinkProgram"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94477#c24">Comment # 24</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Too many temporary expressions in shader freeze glLinkProgram"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94477">bug 94477</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to Yang Gu from <a href="show_bug.cgi?id=94477#c23">comment #23</a>)
<span class="quote">> I tried both ways to disable cache (remove GL_Cache and set
> __GL_SHADER_DISK_CACHE). But w/ or w/o cache, the result of Nvidia seems
> similar: 500-600 "ms". What kind of magic Nvidia does to make it so fast!</span >
For me it sounds like it is using some cache, maybe it is actually chrome's
shader cache in question here? AFAIK chrome implements such cache via
GL_ARB_get_program_binary when supported, try passing
'--disable-gpu-program-cache' for it (?)</pre>
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