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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - double Everything's Quality, Please! (Fix all the dEQP bugs!)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94448#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - double Everything's Quality, Please! (Fix all the dEQP bugs!)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94448">bug 94448</a>
              from <span class="vcard"><a class="email" href="mailto:mark.a.janes@intel.com" title="Mark Janes <mark.a.janes@intel.com>"> <span class="fn">Mark Janes</span></a>
</span></b>
        <pre>(In reply to Randy from <a href="show_bug.cgi?id=94448#c2">comment #2</a>)
<span class="quote">> I run the dEQP test on SKL/GT4e/Ubuntu 16.04 64bit system, with the latest
> dEQP mesa master, and get 586 failures in total.

> Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
> dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1

> I compare these 586 failures with ones tracked here and categorized in
> <a href="http://whitecape.org/paste/nougat-cts.txt">http://whitecape.org/paste/nougat-cts.txt</a>, it seems 27 failures not tracked
> yet, they are:

> dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.
> compile_compute_shader.qpa: <Result StatusCode="Fail">Compute Shader should
> not have compiled with #version 300 es.</Result>
> dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.
> copy_image_sub_data.qpa: <Result StatusCode="Fail">Incorrect error was
> reported</Result>
> dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers.
> qpa: <Result StatusCode="Fail">Incorrect error was reported</Result>
> dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.
> compile_compute_shader.qpa: <Result StatusCode="Fail">Compute Shader should
> not have compiled with #version 300 es.</Result>
> dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.
> texparameterIiv.qpa: <Result StatusCode="Fail">Incorrect error was
> reported</Result>
> dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.
> texparameterIuiv.qpa: <Result StatusCode="Fail">Incorrect error was
> reported</Result>
> dEQP-GLES31.functional.debug.negative_coverage.log.shader.
> compile_compute_shader.qpa: <Result StatusCode="Fail">Compute Shader should
> not have compiled with #version 300 es.</Result>
> dEQP-GLES31.functional.separate_shader.validation.io_blocks.
> match_different_member_struct_names.qpa: <Result StatusCode="Fail">draw:
> glGetError() returned GL_INVALID_OPERATION at
> glsShaderLibraryCase.cpp:1298</Result>
> dEQP-GLES31.functional.separate_shader.validation.varying.
> match_different_struct_names.qpa: <Result StatusCode="Fail">draw:
> glGetError() returned GL_INVALID_OPERATION at
> glsShaderLibraryCase.cpp:1298</Result>
> dEQP-GLES31.functional.shaders.linkage.io_block.missing_output_block.qpa:
> <Result StatusCode="Fail">expected linking to fail, but passed.</Result>
> dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision.qpa:
> <Result StatusCode="Fail">expected shaders to compile and link properly, but
> failed to link.</Result>
> dEQP-GLES31.functional.shaders.linkage.uniform.block.
> layout_qualifier_mismatch_3.qpa: <Result StatusCode="Fail">expected linking
> to fail, but passed.</Result>
> dEQP-GLES31.functional.tessellation.user_defined_io.negative.
> per_patch_array_of_structs.qpa: <Result StatusCode="Fail">expected compile
> or link to fail, but passed.</Result>
> dEQP-GLES31.functional.tessellation.user_defined_io.negative.
> per_patch_structs_containing_arrays.qpa: <Result StatusCode="Fail">expected
> compile or link to fail, but passed.</Result>
> dEQP-GLES3.functional.shaders.preprocessor.builtin.
> line_and_file_expression_fragment.qpa: <Result StatusCode="Fail">expected
> shaders to compile and link properly, but failed to compile.</Result>
> dEQP-GLES3.functional.shaders.preprocessor.builtin.
> line_and_file_expression_vertex.qpa: <Result StatusCode="Fail">expected
> shaders to compile and link properly, but failed to compile.</Result>
> dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_fragment.
> qpa: <Result StatusCode="Fail">expected shaders to compile and link
> properly, but failed to compile.</Result>
> dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_vertex.
> qpa: <Result StatusCode="Fail">expected shaders to compile and link
> properly, but failed to compile.</Result>
> dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.
> defined_macro_defined_test_fragment.qpa: <Result StatusCode="Fail">expected
> shaders to compile and link properly, but failed to compile.</Result>
> dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.
> defined_macro_defined_test_vertex.qpa: <Result StatusCode="Fail">expected
> shaders to compile and link properly, but failed to compile.</Result>
> dEQP-GLES3.functional.shaders.texture_functions.invalid.
> textureoffset_sampler2darrayshadow_vec4_ivec2_fragment.qpa: <Result
> StatusCode="Fail">expected compilation to fail, but shaders compiled
> correctly.</Result>
> dEQP-GLES3.functional.shaders.texture_functions.invalid.
> textureoffset_sampler2darrayshadow_vec4_ivec2_vertex.qpa: <Result
> StatusCode="Fail">expected compilation to fail, but shaders compiled
> correctly.</Result>
> dEQP-GLES3.functional.state_query.integers.viewport_getfloat.qpa: <Result
> StatusCode="Fail">Got invalid float value</Result>
> dEQP-GLES3.functional.state_query.integers.viewport_getinteger64.qpa:
> <Result StatusCode="Fail">Got invalid integer value</Result>
> dEQP-GLES3.functional.state_query.integers.viewport_getinteger.qpa: <Result
> StatusCode="Fail">Got invalid integer value</Result>
> dEQP-GLES3.functional.ubo.random.all_per_block_buffers.33.qpa: <Result
> StatusCode="Fail">Image compare failed</Result>
> dEQP-GLES3.functional.ubo.single_nested_struct_array.per_block_buffer.
> shared_instance_array_fragment.qpa: <Result StatusCode="Fail">Image compare
> failed</Result>


> Please help to review and comment. I will check more and may file new bugs.</span >

Please do not use SKLGT4e as a test platform until the kernel is known to work
properly.  Do not report bugs against this platform until we have it stable in
the Mesa CI.</pre>
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