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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - double Everything's Quality, Please! (Fix all the dEQP bugs!)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94448#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - double Everything's Quality, Please! (Fix all the dEQP bugs!)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94448">bug 94448</a>
              from <span class="vcard"><a class="email" href="mailto:randy.xu@intel.com" title="Randy <randy.xu@intel.com>"> <span class="fn">Randy</span></a>
</span></b>
        <pre>(In reply to Matt Turner from <a href="show_bug.cgi?id=94448#c5">comment #5</a>)
<span class="quote">> (In reply to Randy from <a href="show_bug.cgi?id=94448#c2">comment #2</a>)

> This is a tracker. Do not comment here.</span >

OK, please give me a chance to answer Mark's question in <a href="show_bug.cgi?id=94448#c4">comment 4</a> :)

I verified all 27 non-tracked failure on HSW/GT2, 11 can be reproduced, and 2
are "NotSupported"

dEQP-GLES31.functional.shaders.linkage.io_block.missing_output_block.qpa:
<Result StatusCode="Fail">expected linking to fail, but passed.</Result>
dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to link.</Result>
dEQP-GLES31.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_3.qpa:
<Result StatusCode="Fail">expected linking to fail, but passed.</Result>
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_and_file_expression_fragment.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_and_file_expression_vertex.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_fragment.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_vertex.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_defined_test_fragment.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_defined_test_vertex.qpa:
<Result StatusCode="Fail">expected shaders to compile and link properly, but
failed to compile.</Result>
dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darrayshadow_vec4_ivec2_fragment.qpa:
<Result StatusCode="Fail">expected compilation to fail, but shaders compiled
correctly.</Result>
dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darrayshadow_vec4_ivec2_vertex.qpa:
<Result StatusCode="Fail">expected compilation to fail, but shaders compiled
correctly.</Result>

dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv.qpa:
<Result StatusCode="NotSupported">glTexParameterIiv is not supported. at
es31fNegativeTextureApiTests.cpp:2231</Result>
dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIuiv.qpa:
<Result StatusCode="NotSupported">glTexParameterIuiv is not supported. at
es31fNegativeTextureApiTests.cpp:2341</Result></pre>
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