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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Compute shaders generate stupid divides"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98299#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Compute shaders generate stupid divides"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98299">bug 98299</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>In case it isn't obvious in the wall of shader code... these are the dumb
divides:
math intdiv(8) g6<1>D g4<8,8,1>D 1D { align1 1Q
compacted };
math intdiv(8) g7<1>D g5<8,8,1>D 1D { align1 2Q
compacted };
....
math intmod(8) g12<1>D g8<8,8,1>D 1D { align1 1Q
compacted };
math intmod(8) g13<1>D g9<8,8,1>D 1D { align1 2Q
compacted };</pre>
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