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<body><span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span> changed
<a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - Can't configure a desktop with 3x4k monitors in one row"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98297">bug 98297</a>
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<table border="1" cellspacing="0" cellpadding="8">
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>ASSIGNED
</td>
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<td style="text-align:right;">Assignee</td>
<td>idr@freedesktop.org
</td>
<td>jljusten@gmail.com
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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - Can't configure a desktop with 3x4k monitors in one row"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98297#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - Can't configure a desktop with 3x4k monitors in one row"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98297">bug 98297</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>(In reply to Cooper Chiou from <a href="show_bug.cgi?id=98297#c1">comment #1</a>)
<span class="quote">> Customer escalated this issue since it's blocking issue. Thanks,</span >
Please talk to management (Kaveh) for any escalations and priority discussions.
Updating priority fields in bugzilla isn't likely to help get more/less
attention.
(In reply to Timo Aaltonen from <a href="show_bug.cgi?id=98297#c0">comment #0</a>)
<span class="quote">> The i965 driver has a limitation of 8kx8k for texture size, and this causes
> issues trying to configure compiz to use, say, three 4k monitors in one row
> with recent hardware.</span >
We should be able to handle 16kx16k on Ivybridge and later. If you want to try
this, you can edit brw_context.c:526-527 (change 8192 -> 16384 and 14 -> 15).
The downside is that we can currently only blit 8k wide stencil buffers, so
those blits would break (probably assert fail). Large depth/stencil MSAA
surfaces may break as well. Jordan is working on a real solution for this.
Jordan, how's your blorp-splitting code going?</pre>
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