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<body><span class="vcard"><a class="email" href="mailto:jljusten@gmail.com" title="Jordan Justen <jljusten@gmail.com>"> <span class="fn">Jordan Justen</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - Compute shaders generate stupid divides"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98299">bug 98299</a>
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<td>robclark@freedesktop.org
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Compute shaders generate stupid divides"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98299#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Compute shaders generate stupid divides"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98299">bug 98299</a>
from <span class="vcard"><a class="email" href="mailto:jljusten@gmail.com" title="Jordan Justen <jljusten@gmail.com>"> <span class="fn">Jordan Justen</span></a>
</span></b>
<pre>Rob Clark has some nir arithmetic optimizations
that ought to fix this.
"[RFC] nir/algebraic: support for power-of-two optimizations"
I was going to pursue cleaning this code up, but (back
then) it seemed better to just wait for Rob's patch.
Any updates Rob?</pre>
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