<html>
    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - dEQP GLES3: "Shader output 0 is outside acceptable range" failure"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98347">98347</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>dEQP GLES3: "Shader output 0 is outside acceptable range" failure
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>randy.xu@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>24 cases failed with this signature

Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1


dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.scalar.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.vec2.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.vec3.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.vec4.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.scalar.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec2.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec3.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec4.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.scalar.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.vec2.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.vec3.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.vec4.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.scalar.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.vec2.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.vec3.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.vec4.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.scalar.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec2.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec4.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec2.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec3.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec4.qpa:
<Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result></pre>
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