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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [CTS, ES32, SKL] CTS "core" test suite causes INVALIDE_OPERATION errors on skylake"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98456">98456</a>
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<th>Summary</th>
<td>[CTS, ES32, SKL] CTS "core" test suite causes INVALIDE_OPERATION errors on skylake
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>kenneth@whitecape.org
</td>
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<th>Reporter</th>
<td>mark.a.janes@intel.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<p>
<div>
<pre>When the ES32-CTS.core and ES31-CTS.core suites were enabled on Intel's Mesa
CI, failures in other parts of the test suite were seen on SKL.
For example:
ES32-CTS.functional.shaders.builtin_functions.common.abs.ivec2_mediump_geometry
Failed to set up framebuffer object: glGetError() returned GL_INVALID_OPERATION
at glsShaderExecUtil.cpp:638
ES32-CTS.functional.shaders.arrays_of_arrays.return.explicit.mat3_3x4_fragment
ShaderCase::execute(): start: glGetError() returned GL_INVALID_OPERATION at
glsShaderLibraryCase.cpp:946
ES32-CTS.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer
glGetError() returned GL_INVALID_OPERATION at
es31fMultisampleShaderRenderCase.cpp:475
Running the tests with process isolation removes the errors.
These tests are disabled in the CI pending resolution.</pre>
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