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      <base href="https://bugs.freedesktop.org/">
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    <body><span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - UnrealEngine v4 demos startup fails to blorp blit assert"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98431">bug 98431</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - UnrealEngine v4 demos startup fails to blorp blit assert"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98431#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - UnrealEngine v4 demos startup fails to blorp blit assert"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98431">bug 98431</a>
              from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
        <pre>Fixed by the following commit:

commit 4964a5149b7776ce27aaeab2be0c2ebf41ded740
Author: Jason Ekstrand <<a href="mailto:jason.ekstrand@intel.com">jason.ekstrand@intel.com</a>>
Date:   Tue Oct 25 22:47:21 2016 -0700

    intel/blorp: Fix a couple asserts around image copy rectangles

    With dealing with rectangles in compressed images, you can have a width or
    height that isn't a multiple of the corresponding compression block
    dimension but only if that edge of your rectangle is on the edge of the
    image.  When we call convert_to_single_slice, it creates an 2-D image and a
    set of tile offsets into that image.  When detecting the right-edge and
    bottom-edge cases, we weren't including the tile offsets so the assert
    would misfire.  This caused crashes in a few UE4 demos

    Signed-off-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
    Reported-by: "Eero Tamminen" <<a href="mailto:eero.t.tamminen@intel.com">eero.t.tamminen@intel.com</a>>
    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - UnrealEngine v4 demos startup fails to blorp blit assert"
   href="show_bug.cgi?id=98431">https://bugs.freedesktop.org/show_bug.cgi?id=98431</a>
    Cc: "13.0" <<a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>>
    Tested-by: "Eero Tamminen" <<a href="mailto:eero.t.tamminen@intel.com">eero.t.tamminen@intel.com</a>>
    Reviewed-by: Iago Toral Quiroga <<a href="mailto:itoral@igalia.com">itoral@igalia.com</a>></pre>
        </div>
      </p>


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