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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GL45-CTS.vertex_attrib_binding.basic-inputL-case1 fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97287#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GL45-CTS.vertex_attrib_binding.basic-inputL-case1 fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97287">bug 97287</a>
from <span class="vcard"><a class="email" href="mailto:apuentes@igalia.com" title="Antia Puentes <apuentes@igalia.com>"> <span class="fn">Antia Puentes</span></a>
</span></b>
<pre>(In reply to Antia Puentes from <a href="show_bug.cgi?id=97287#c2">comment #2</a>)
<span class="quote">> b) Use 256-bits only when we know that the 2-sized or 1-sized variable
> was declared as a dvec3 or dvec4 in the shader. If I am not wrong the shader
> information is not avaible when emitting the vertices.</span >
I finally went for this option because the information was indeed available.</pre>
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