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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BYT, HSW, BDW] SynMark2_v6_0_0_OglDrvShComp performance reduced ~60%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86140#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [BYT, HSW, BDW] SynMark2_v6_0_0_OglDrvShComp performance reduced ~60%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=86140">bug 86140</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>After indicated commit, there has been further slowdowns as compiler does more
optimizations, but there has been also also occasional (smaller) improvements.
I'm most worried about compilation speed for spilled shaders, DrvShComp
includes one of those (from ShMapPcf subtest).</pre>
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