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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [IVB] Segfault when running Dolphin twice with Vulkan"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98012#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [IVB] Segfault when running Dolphin twice with Vulkan"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">bug 98012</a>
from <span class="vcard"><a class="email" href="mailto:bugs@linkmauve.fr" title="Link Mauve <bugs@linkmauve.fr>"> <span class="fn">Link Mauve</span></a>
</span></b>
<pre>This problem actually occurs only when Dolphin is using its shader/pipeline
cache. Whenever I nuke my $XDG_CACHE_HOME/dolphin-emu/Shaders I’ll be able to
run the game just fine.</pre>
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