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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Large shaders using UBOs take a long time to compile"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84053#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Large shaders using UBOs take a long time to compile"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84053">bug 84053</a>
              from <span class="vcard"><a class="email" href="mailto:jasuarez@igalia.com" title="Juan A. Suarez <jasuarez@igalia.com>"> <span class="fn">Juan A. Suarez</span></a>
</span></b>
        <pre>Interesting.

I've tried again with a more recent version (13.1.0-devel (git-9f150ff)), in a
IVB desktop.


Seems now it is quite better: shader-runner now takes ~40 seconds.

perf is reporting 45.96% of the time is spent in
_mesa_program_resource_find_index.


Giving the improvement, dunno if this should be considered as RESOLVED.</pre>
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