<html>
    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body><span class="vcard"><a class="email" href="mailto:siglesias@igalia.com" title="Samuel Iglesias <siglesias@igalia.com>"> <span class="fn">Samuel Iglesias</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv/texparameterIuiv failure"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98250">bug 98250</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>NOTOURBUG
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv/texparameterIuiv failure"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98250#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv/texparameterIuiv failure"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98250">bug 98250</a>
              from <span class="vcard"><a class="email" href="mailto:siglesias@igalia.com" title="Samuel Iglesias <siglesias@igalia.com>"> <span class="fn">Samuel Iglesias</span></a>
</span></b>
        <pre>Notice that this subtest is expecting an OpenGL ES 3.2 context to run, so that
can be confusing as, in OpenGL ES 3.1, GL_TEXTURE_BORDER_COLOR is not allowed
in  glTexParameterI{i,ui}v(). See file
modules/gles31/functional/es31fNegativeTextureApiTests.cpp, function
texparameterIiv().

However in OpenGL ES 3.2, glTexParameterI{i,ui}v() called with
GL_TEXTURE_BORDER_COLOR pname accepts any 4 values. See OpenGL ES 3.2 spec,
section 8.10 "Texture Parameters".

The test is passing an array of 2 values as argument and expects the driver to
detect that it is invalid. Nevertheless, the argument is a pointer to the array
and the driver, internally, will pick 4 values reading the rest from the stack
and it cannot know that the user gave less values than expected.

I submitted a patch for dEQP:

<a href="https://android-review.googlesource.com/299257">https://android-review.googlesource.com/299257</a></pre>
        </div>
      </p>


      <hr>
      <span>You are receiving this mail because:</span>

      <ul>
          <li>You are the QA Contact for the bug.</li>
      </ul>
    </body>
</html>