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<body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [SKL] GPU HANG: ecode 9:0:0x84dffff8, in Xorg [30991], reason: Hang on render ring, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98587">bug 98587</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Product</td>
<td>DRI
</td>
<td>Mesa
</td>
</tr>
<tr>
<td style="text-align:right;">QA Contact</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>intel-3d-bugs@lists.freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
</tr>
<tr>
<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>DUPLICATE
</td>
</tr>
<tr>
<td style="text-align:right;">Assignee</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>intel-3d-bugs@lists.freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">Component</td>
<td>DRM/Intel
</td>
<td>Drivers/DRI/i965
</td>
</tr></table>
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<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [SKL] GPU HANG: ecode 9:0:0x84dffff8, in Xorg [30991], reason: Hang on render ring, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98587#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [SKL] GPU HANG: ecode 9:0:0x84dffff8, in Xorg [30991], reason: Hang on render ring, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98587">bug 98587</a>
from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
<pre>Please test a new version of Mesa (12 or 13).
Kernel: 4.8.0-1-amd64
Platform: Skylake (pci id: 0x1916, pci revision: 0x07, pci subsystem:
17aa:504a)
Mesa: [Please confirm your mesa version]
>From this error dump, hung is happening in render ring batch with active head
at 0xfd07a9b8, with 0x7b000005 (3DPRIMITIVE) as IPEHR.
Batch extract (around 0xfd07a9b8):
0xfd07a998: 0x78090005: 3DSTATE_VERTEX_ELEMENTS
0xfd07a99c: 0x02000000: buffer 0: invalid, type 0x0000, src offset
0x0000 bytes
0xfd07a9a0: 0x22220000: (0.0, 0.0, 0.0, 0.0), dst offset 0x00 bytes
0xfd07a9a4: 0x02f60000: buffer 0: invalid, type 0x00f6, src offset
0x0000 bytes
0xfd07a9a8: 0x11230000: (X, Y, 0.0, 1.0), dst offset 0x00 bytes
0xfd07a9ac: 0x02f60004: buffer 0: invalid, type 0x00f6, src offset
0x0004 bytes
0xfd07a9b0: 0x11230000: (X, Y, 0.0, 1.0), dst offset 0x00 bytes
Bad length 7 in (null), expected 6-6
0xfd07a9b4: 0x7b000005: 3DPRIMITIVE: fail sequential
0xfd07a9b8: 0x00000000: vertex count
0xfd07a9bc: 0x00000003: start vertex
0xfd07a9c0: 0x00000046: instance count
0xfd07a9c4: 0x00000001: start instance
0xfd07a9c8: 0x00000000: index bias
0xfd07a9cc: 0x00000000: MI_NOOP
*** This bug has been marked as a duplicate of <a class="bz_bug_link
bz_status_NEW "
title="NEW - Hang on render ring, action: reset"
href="show_bug.cgi?id=98539">bug 98539</a> ***</pre>
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