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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - piglit.spec.arb_tessellation_shader.compiler.barrier-switch-always.tesc fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94297#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - piglit.spec.arb_tessellation_shader.compiler.barrier-switch-always.tesc fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94297">bug 94297</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>Mark is right.  I had to rewrite the barrier error enforcement code as part of
that series - the old approach worked on ir_calls, which is incompatible with
the idea of inlining all calls right off the bat.  So while I was at it, I
fixed this simple bug.</pre>
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