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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - SKL GPU hang when execute the dEQP GLES3 case (GT4e)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98159#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - SKL GPU hang when execute the dEQP GLES3 case (GT4e)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98159">bug 98159</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>(In reply to Kenneth Graunke from <a href="show_bug.cgi?id=98159#c12">comment #12</a>)
<span class="quote">> I believe this is a scratch space allocation problem. Increasing
> max_wm_threads from 64 * 9 to 72 * 9 in src/intel/common/gen_device_info.c
> seems to fix the problem.</span >
I probably spoke too soon - increasing the size of the buffer can also just
move things around in the GTT so it happens to work. Ben and I think the old
calculation is correct, but I'll look at this more carefully.</pre>
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