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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv/texparameterIuiv failure"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98250#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv/texparameterIuiv failure"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98250">bug 98250</a>
from <span class="vcard"><a class="email" href="mailto:siglesias@igalia.com" title="Samuel Iglesias <siglesias@igalia.com>"> <span class="fn">Samuel Iglesias</span></a>
</span></b>
<pre>(In reply to Samuel Iglesias from <a href="show_bug.cgi?id=98250#c2">comment #2</a>)
<span class="quote">> I will wait to have the dEQP fix in the tests before closing this bug as
> RESOLVED - NOTOURBUG.</span >
Found that I was wrong. OpenGL ES 3.2 says in section 8.10. "TEXTURE
PARAMETERS", at the end of the section:
"An INVALID_ENUM error is generated if target is TEXTURE_2D_-
MULTISAMPLE or TEXTURE_2D_MULTISAMPLE_ARRAY , and pname is any
sampler state from table 21.12."
And GL_TEXTURE_BORDER_COLOR is present in that table. I am going to write a
patch for it.</pre>
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