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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Regression: GLB 2.7 & Glmark-2 GLES versions segfault due to linker precision error (259fc505) on dead variable"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97532#c22">Comment # 22</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Regression: GLB 2.7 & Glmark-2 GLES versions segfault due to linker precision error (259fc505) on dead variable"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97532">bug 97532</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>Just discovered another reason I didn't notice this bug: this shader is only
used for the loading screen. If you run it with -skip_load_frames, it works
fine.</pre>
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