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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - UnrealEngine v4 demos startup (CS compilation) never finishes"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98455#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - UnrealEngine v4 demos startup (CS compilation) never finishes"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98455">bug 98455</a>
              from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
        <pre>After Jason's "nir, i965/fs: Lower indirect local variables to scratch"
patchset:
  <a href="https://patchwork.freedesktop.org/series/16385/">https://patchwork.freedesktop.org/series/16385/</a>

Mesa freeze spends its time in "instruction_scheduler::add_dep".

After maybe 10 minutes, Mesa outputs:
---------------------------------------
compute shader triggered register spilling.  Try reducing the number of live
scalar values to improve performance.
Mesa 13.1.0-devel implementation error: Failed to compile compute shader: CS
compile failed: Register spilling not supported with m14 used


Please report at <a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa</a>
Signal 11 caught.
EngineCrashHandler: Signal=11
---------------------------------------</pre>
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