<html>
    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Semi-hangs when OpenGL window is moved out of screen"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99032">99032</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Semi-hangs when OpenGL window is moved out of screen
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>13.0
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>arigo@tunes.org
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>When I move my mplayer OpenGL video window completely out of screen (common in
some Windows Managers), then the rendering to that window suddenly takes one
full second per frame.  Of course the video is invisible anyway, but the sound
is almost suspended because it takes too long.  (I could work around this by
looking at the current window coordinates and skipping any rendering if it is
out of screen.)

Anyway, I can reproduce with the glxgears demo: the frame rates goes from some
60-ish/sec to 1.000/sec.  Here is the gdb traceback of the glxgears calling
modules/dri/i965_dri.so calling libGL calling libxcb, where it seems stuck in a
poll() until some timeout occurs.  I am reporting this problem about i965 as
the most likely source but it could also, I suppose, be in the rest of libGL or
even in libxcb().

Traceback when pressing Ctrl-C:

#0  0x00007ffff7266470 in __poll_nocancel () from /usr/lib/libc.so.6
#1  0x00007ffff5ae48e0 in ?? () from /usr/lib/libxcb.so.1
#2  0x00007ffff5ae6779 in xcb_wait_for_special_event () from
/usr/lib/libxcb.so.1
#3  0x00007ffff7bb63a7 in ?? () from /usr/lib/libGL.so.1
#4  0x00007ffff7bb71b0 in ?? () from /usr/lib/libGL.so.1
#5  0x00007ffff44fb2d8 in ?? () from /usr/lib/xorg/modules/dri/i965_dri.so
#6  0x00007ffff44fb631 in ?? () from /usr/lib/xorg/modules/dri/i965_dri.so
#7  0x00007ffff44c9a54 in ?? () from /usr/lib/xorg/modules/dri/i965_dri.so
#8  0x000000000040256e in ?? ()
#9  0x0000000000401d38 in ?? ()
#10 0x00007ffff71a7291 in __libc_start_main () from /usr/lib/libc.so.6
#11 0x0000000000402349 in ?? ()

Optimized, sorry; please ask if you'd like me to recompile everything in debug
mode with symbols.  The platform is Arch Linux.

Full output of glxgears -info:

Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER   = Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) 
GL_VERSION    = 3.0 Mesa 13.0.1
GL_VENDOR     = Intel Open Source Technology Center
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture
GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture
GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture
GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square
GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp
GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart
GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel
GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100
GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate
GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle
GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable
GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array
GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query
GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra
GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample
GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary
GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_internalformat_query GL_ARB_map_buffer_alignment
GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
GL_ARB_texture_storage GL_ARB_transform_feedback_instanced
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image
GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments
GL_ARB_invalidate_subdata GL_ARB_program_interface_query
GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size
GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing
GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample
GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr GL_ARB_buffer_storage GL_ARB_clear_texture
GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object
GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8
GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix
GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance
GL_ARB_derivative_control GL_ARB_get_texture_sub_image
GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples
GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_clock
GL_EXT_shader_samples_identical GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_shader_integer_functions 
VisualID 212, 0xd4</pre>
        </div>
      </p>


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