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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - BioShock 1 (wine) crashes on level load"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97902#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - BioShock 1 (wine) crashes on level load"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97902">bug 97902</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=97902#c1">comment #1</a>)
<span class="quote">> Could you install debug symbols for Mesa and once the game is running,
> attach to it with Gdb:
> gdb <path to game binary> <game PID></span >
path to game binary you can see with:
ls -l /proc/<game PID>/exe
<span class="quote">> After the crash, provide "bt" command output from Gdb.</span >
To be exact, this command:
thread apply all bt</pre>
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