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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - >2% perf drop in GfxBench T-Rex with "i965: disable loop unrolling in GLSL IR""
href="https://bugs.freedesktop.org/show_bug.cgi?id=99221#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - >2% perf drop in GfxBench T-Rex with "i965: disable loop unrolling in GLSL IR""
href="https://bugs.freedesktop.org/show_bug.cgi?id=99221">bug 99221</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>PSBump8 case can be ignored. While there are some scheduling differences,
there are no changes for send, nor change in instruction counts, and the perf
change is close to variance Additionally, perf of PSBump2, which is otherwise
same test but just has smaller loop count, went into other direction.</pre>
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