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    <body><span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - dEQP prohibits varying structs of arrays (and vice versa)?"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98136">bug 98136</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>ASSIGNED
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - dEQP prohibits varying structs of arrays (and vice versa)?"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98136#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - dEQP prohibits varying structs of arrays (and vice versa)?"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98136">bug 98136</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>Fixed on master by:

commit bc7f1eddbdefaf8f6c094668d6218df61cb6113f
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Date:   Mon Jan 2 02:56:52 2017 -0800

    glsl: Update ES 3.2 shader output restrictions.

    This disallows fancy varyings in tessellation and geometry shaders,
    as required by ES 3.2.

    Fixes:
   
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_array_of_structs
   
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_structs_containing_arrays

    (Not a candidate for stable branches as it only disallows things which
    should be working as desktop GL allows them.)

    v2: Update error messages to not say "vertex shader" (caught by Iago).

    Signed-off-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
    Reviewed-by: Iago Toral Quiroga <<a href="mailto:itoral@igalia.com">itoral@igalia.com</a>></pre>
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