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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [BDW] GPU HANG: ecode 8:0:0x8ed9fff2, in RenderThread 1 [16790], reason: Hang on render ring, action: reset (StellarOverload)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98318#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [BDW] GPU HANG: ecode 8:0:0x8ed9fff2, in RenderThread 1 [16790], reason: Hang on render ring, action: reset (StellarOverload)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98318">bug 98318</a>
from <span class="vcard"><a class="email" href="mailto:anuj.phogat@gmail.com" title="Anuj Phogat <anuj.phogat@gmail.com>"> <span class="fn">Anuj Phogat</span></a>
</span></b>
<pre>I couldn't reproduce the issue on SKL with Mesa master commit abcaba4, kernel
4.8.15-300.fc25.x86_64. So, something has fixed it between commit 3ff9f8c and
abcaba4. Can you test it on BDW too?</pre>
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