<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body><table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [g33] glsl regressions"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99314">99314</a>
</td>
</tr>
<tr>
<th>Summary</th>
<td>[g33] glsl regressions
</td>
</tr>
<tr>
<th>Product</th>
<td>Mesa
</td>
</tr>
<tr>
<th>Version</th>
<td>git
</td>
</tr>
<tr>
<th>Hardware</th>
<td>Other
</td>
</tr>
<tr>
<th>OS</th>
<td>All
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Component</th>
<td>Drivers/DRI/i965
</td>
</tr>
<tr>
<th>Assignee</th>
<td>kenneth@whitecape.org
</td>
</tr>
<tr>
<th>Reporter</th>
<td>mark.a.janes@intel.com
</td>
</tr>
<tr>
<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
</td>
</tr></table>
<p>
<div>
<pre>Many gles cts tests regressed with two commits in a recent glsl series:
5c580e64cc206ab160e1767c42e4d6c81f67da4d
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
glsl: Mark whole variable used for ClipDistance and TessLevel*.
generates crashes for these tests:
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec3_float
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getnumactiveuniforms
ES2-CTS.functional.light_amount.4omni
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_bool_bvec2_bvec3
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_ModelViewProjectionMatrix
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_float_float_float
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_ModelViewMatrix
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_bvec4_mat2_mat3_mat4
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec3_vec3_float
ES2-CTS.functional.light_amount.4dir
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec2_vec4_int
ES2-CTS.functional.light_amount.6omni
ES2-CTS.gtf.GL2Tests.get_active_uniform.getactiveuniform_index_more_than_num_uniforms
ES2-CTS.gtf.GL2Tests.get_active_uniform.getactiveuniform_index_minus_one
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_ivec2_ivec3_ivec4
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_NormalMatrix
More than 300 tests fail due to
8b5749f65ac434961308ccb579fb8a816e4f29d5
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
glsl: Override the # of varying slots for ClipDistance and TessLevel*.
eg:
ES2-CTS.functional.clipping.point.wide_point_z_clip_viewport_center.g33m64
(from ES2-CTS)
Failing for the past 1 build (Since Unstable#991274 )
Took 23 ms.
Standard Output
Render target size: 400x300
Viewport: left=50 bottom=50 width=100 height=100
Rendering points with point size 5. Coordinates:
x=0 y=0 z=0 w=1
x=0.1 y=0.1 z=0.1 w=1
x=-0.1 y=0.1 z=-0.1 w=1
x=-0.1 y=-0.1 z=0.1 w=1
x=0.1 y=-0.1 z=-0.1 w=1
x=0.1 y=0 z=1.1 w=1 (+Z clip)
x=-0.1 y=0 z=-1.1 w=1 (-Z clip)
x=-0 y=-0.1 z=1.1 w=1 (+Z clip)
x=0 y=0.1 z=-1.1 w=1 (-Z clip)
Comparing images...
Deviation within radius of 1 is allowed.
0 deviating pixel(s) found.
125 faulty pixel(s) found.
Got 125 faulty pixel(s).</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>