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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [g33] glsl regressions"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99314">99314</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[g33] glsl regressions
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>kenneth@whitecape.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>mark.a.janes@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Many gles cts tests regressed with two commits in a recent glsl series:

5c580e64cc206ab160e1767c42e4d6c81f67da4d
Author:     Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
glsl: Mark whole variable used for ClipDistance and TessLevel*.

generates crashes for these tests:
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec3_float
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getnumactiveuniforms
ES2-CTS.functional.light_amount.4omni
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_bool_bvec2_bvec3
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_ModelViewProjectionMatrix
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_float_float_float
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_ModelViewMatrix
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_bvec4_mat2_mat3_mat4
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec3_vec3_float
ES2-CTS.functional.light_amount.4dir
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_vec2_vec4_int
ES2-CTS.functional.light_amount.6omni
ES2-CTS.gtf.GL2Tests.get_active_uniform.getactiveuniform_index_more_than_num_uniforms
ES2-CTS.gtf.GL2Tests.get_active_uniform.getactiveuniform_index_minus_one
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_ivec2_ivec3_ivec4
ES2-CTS.gtf.GL2Tests.get_active_uniform.succompilevert_succompilefrag_getactiveuniform_gl_NormalMatrix


More than 300 tests fail due to 
8b5749f65ac434961308ccb579fb8a816e4f29d5
Author:     Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
glsl: Override the # of varying slots for ClipDistance and TessLevel*.

eg:
ES2-CTS.functional.clipping.point.wide_point_z_clip_viewport_center.g33m64
(from ES2-CTS)
Failing for the past 1 build (Since Unstable#991274 )
Took 23 ms.
Standard Output

Render target size: 400x300
Viewport: left=50       bottom=50       width=100       height=100
Rendering points with point size 5. Coordinates:
        x=0     y=0     z=0     w=1     
        x=0.1   y=0.1   z=0.1   w=1     
        x=-0.1  y=0.1   z=-0.1  w=1     
        x=-0.1  y=-0.1  z=0.1   w=1     
        x=0.1   y=-0.1  z=-0.1  w=1     
        x=0.1   y=0     z=1.1   w=1             (+Z clip)
        x=-0.1  y=0     z=-1.1  w=1             (-Z clip)
        x=-0    y=-0.1  z=1.1   w=1             (+Z clip)
        x=0     y=0.1   z=-1.1  w=1             (-Z clip)
Comparing images... 
Deviation within radius of 1 is allowed.
0 deviating pixel(s) found.
125 faulty pixel(s) found.
Got 125 faulty pixel(s).</pre>
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