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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [EGL, i965] dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_server_sync.textures.copyteximage2d_texsubimage2d_render"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99209#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [EGL, i965] dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_server_sync.textures.copyteximage2d_texsubimage2d_render"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99209">bug 99209</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>if you want to burn some cycles looking into making Mesa's texture locking less
incompetent, that would probably be worthwhile. I'm also a bit concerned that
I had to make the texture lock a recursive mutex a while back, when Kristian
implemented meta fast clears...it may be that meta altering texturing state in
this case isn't really valid - similar to our old recursive-meta hell.
It may be that switching things to BLORP is more of an actual solution than the
paper-over we feared it might be.
But, again, feel free to look into it - I'm mostly speculating at this point.</pre>
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