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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - vtn_vector_construct writing out of bounds when given multiple non-zero length sources"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99465#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - vtn_vector_construct writing out of bounds when given multiple non-zero length sources"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99465">bug 99465</a>
from <span class="vcard"><a class="email" href="mailto:freiling@google.com" title="Forrest Reiling <freiling@google.com>"> <span class="fn">Forrest Reiling</span></a>
</span></b>
<pre>Im not sure because its skia thats generating the shader and skia isn't really
my jam, but I think they are using glslang at runtime. I'll look into dumping
the offending SPIR-V and/or glsl sometime next week and get back to you.</pre>
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