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            <b><a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - Not all of the int64 conversion opcodes got implemented"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99660#c7">Comment # 7</a>
              on <a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - Not all of the int64 conversion opcodes got implemented"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99660">bug 99660</a>
              from <span class="vcard"><a class="email" href="mailto:siglesias@igalia.com" title="Samuel Iglesias Gonsálvez <siglesias@igalia.com>"> <span class="fn">Samuel Iglesias Gonsálvez</span></a>
</span></b>
        <pre>(In reply to Mark Janes from <a href="show_bug.cgi?id=99660#c6">comment #6</a>)
<span class="quote">> I still have failures for bsw and bxt:
> piglit.spec.arb_gpu_shader_int64.execution.conversion.frag-conversion-
> explicit-bool-int64_t
> piglit.spec.arb_gpu_shader_int64.execution.conversion.frag-conversion-
> explicit-bool-uint64_t
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bool-int64_t
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bool-uint64_t
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bvec2-i64vec2
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bvec2-u64vec2
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bvec3-i64vec3
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bvec3-u64vec3
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bvec4-i64vec4
> piglit.spec.arb_gpu_shader_int64.execution.conversion.geom-conversion-
> explicit-bvec4-u64vec4
> piglit.spec.arb_gpu_shader_int64.execution.conversion.vert-conversion-
> explicit-bool-int64_t
> piglit.spec.arb_gpu_shader_int64.execution.conversion.vert-conversion-
> explicit-bool-uint64_t

> for example:
> shader_runner
> /tmp/build_root/m64/lib/piglit/generated_tests/spec/arb_gpu_shader_int64/
> execution/conversion/vert-conversion-explicit-bool-int64_t.shader_test -auto
> piglit: debug: Requested an OpenGL 3.2 Core Context, and received a matching
> 4.5 context

> Probe color at (0,0)
>   Expected: 0 255 0 255
>   Observed: 255 0 0 255
> Test failure on line 50</span >

Right. I have now access to a BSW machine. I will send a patch soon.

Thanks for reporting! :)</pre>
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