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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SNB] OpenGLES 3.0 CTS failures"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99640#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SNB] OpenGLES 3.0 CTS failures"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99640">bug 99640</a>
              from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
        <pre>(In reply to Jason Ekstrand from <a href="show_bug.cgi?id=99640#c2">comment #2</a>)
<span class="quote">> However, there seem to be some image_external tests still failing:

> ES2-CTS.gtf.GL2ExtensionTests.egl_image_external.TestTargetTextureValid
> ES2-CTS.gtf.GL2ExtensionTests.egl_image_external.TestSimple
> ES2-CTS.gtf.GL2ExtensionTests.egl_image_external.TestVertexShader

> And those appear to be all that's still failing in a full CTS run.</span >

Never mind... I just needed a CTS branch.</pre>
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