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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - F1 2015 rendering broken at medium quality"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99813#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - F1 2015 rendering broken at medium quality"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99813">bug 99813</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>I also tested "Low" quality advanced graphics setting, and it has the same
problem as "Medium".
(In reply to Kenneth Graunke from <a href="show_bug.cgi?id=99813#c2">comment #2</a>)
<span class="quote">> Works for me...</span >
Interesting. What HW & distro (X & kernel) you are using?
I assume you're using latest version of the game from Steam, and verified [1]
that game actually uses latest Mesa git version?
[1] e.g. Mesa 11.2 worked better, and I've found that LD_LIBRARY_PATH doesn't
work with all Steam versions & game setup scripts because some of them can add
system paths before user defined ones.
I've checked what libraries program actually uses with:
awk '{print $6}' /proc/PID/maps | sort -u
Nowadays I just "mount --bind" my own Mesa versions over system ones instead of
using LD_LIBRARY_PATH.
I forgot to mention Video options.
I've tested these not to affect anything:
- At startup selecting season 2015
- Video mode options:
- 1920x1080 resolution
- fullscreen mode
- Vsync off
"Ultra high" / "High" advanced gfx option + Video AA render "OKish", but
overlay graphics are updated on screen maybe 10x more frequently than track &
cars (= really slowly on SKL GT2).
Without AA, they have the same problems as Low & Medium. Enabling AA for
Low/Medium doesn't help.</pre>
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