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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - vkUpdateDescriptorSets causes SIGSEGV"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99796#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - vkUpdateDescriptorSets causes SIGSEGV"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99796">bug 99796</a>
from <span class="vcard"><a class="email" href="mailto:miwait00@web.de" title="Michael Watzko <miwait00@web.de>"> <span class="fn">Michael Watzko</span></a>
</span></b>
<pre>Well, setting the location from 1000 to 1 also fixes it (of course that
includes updating the location in the fragment shader).
Well... it could have nearly worked yesterday, since I just changed it for a
bigger refactoring :/
Is there anywhere by definition written that location needs to be ascending
without leaving one empty in between?
...
Just had a look at vulkaninfo... whooops. So they need to be lower than max
but not only in sum less than max?
$ vulkaninfo | grep -i attri
WARNING: Ivy Bridge Vulkan support is incomplete
maxVertexInputAttributes = 31</pre>
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