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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [i965] Compiler backend uses too much stack with Alien: Isolation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93840#c30">Comment # 30</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [i965] Compiler backend uses too much stack with Alien: Isolation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">bug 93840</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Darius Spitznagel from <a href="show_bug.cgi?id=93840#c29">comment #29</a>)
<span class="quote">> I use Mesa 17.0.0 with no override.
> Mesa 17.0.0 exposes OpenGL 4.5 for Haswell. The release notes at
> <a href="http://mesa3d.org">http://mesa3d.org</a> are totally WRONG!!!..</span >
...
<span class="quote">> Clone branch mesa-17.0.0 and search for "Haswell" and you will see it.</span >
I see (should have checked that myself as it seemed odd).
<span class="quote">> So I use no magic but Matts patch and some others for Divinity: OS.</span >
Then it's indeed weird that you don't see the the stack overflow issues I'm
seeing.
You aren't by any chance using Timothy's shader cache stuff?
<span class="quote">>> Also, which exact CPU model do you have?
>
> Intel(R) Core(TM) i7-4770R CPU @ 3.20GHz</span >
That cannot explain >2x shader compilation speed difference either.</pre>
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