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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - kwin_x11 disabling compositing with mesa 17"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99604#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - kwin_x11 disabling compositing with mesa 17"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99604">bug 99604</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>This makes no sense to me. The requirement for #version being at the top has
existed for years. We changed our handling of #version slightly, but it should
not have affected this.
It could be that KWin changed their shaders...but that also seems unlikely.
It's a pretty catastrophic failure, and I've been using KWin every day and I've
never hit this issue. Admittedly, I usually use OpenGL 3.1 mode, not GL 2.0
(in settings -> display -> compositor). I just tried both with KWin 5.9.2 and
they both seem to work fine. Maybe we have different plugins/effects enabled?
If your Mesa is built with debugging symbols, you can obtain the broken shader
by doing:
<ssh in - don't do this from X>
$ DISPLAY=:0 gdb --args kwin_x11 --replace
(gdb) break glcpp_error
(gdb) run
Breakpoint 1, glcpp_error (locp=0x7fffffffc228, parser=0x77cc40,
(gdb) up
#1 0x00007ffff10e1251 in glcpp_parser_parse (parser=0x77cc40)
(gdb) up
#2 0x00007ffff1220036 in glcpp_preprocess (ralloc_ctx=0x77af90,
(gdb) printf "%s", *shader</pre>
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