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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Assertion failed: size_log2 <= ANV_MAX_STATE_SIZE_LOG2 While compiling large compute shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100092#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Assertion failed: size_log2 <= ANV_MAX_STATE_SIZE_LOG2 While compiling large compute shader"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100092">bug 100092</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>commit ff0dd67d2f9fc7cc240da732153ac4fac4e8d04d
Author: Samuel Iglesias Gonsálvez <<a href="mailto:siglesias@igalia.com">siglesias@igalia.com</a>>
Date: Tue Jan 10 12:44:32 2017 +0100
anv: increase ANV_MAX_STATE_SIZE_LOG2 limit to 1 MB
Fixes crash in dEQP-VK.ubo.random.all_shared_buffer.48 due to a
fragment shader code bigger than 128 kB.
This patch increases the allocation size limit to 1 MB.
v2:
- Increase it to 1 MB (Jason)
- Increase device->instruction_block_pool allocation size in
anv_device.c (Jason)
Signed-off-by: Samuel Iglesias Gonsálvez <<a href="mailto:siglesias@igalia.com">siglesias@igalia.com</a>>
Reviewed-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>></pre>
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