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    <body><span class="vcard"><a class="email" href="mailto:banana_banana_banana@gmx.net" title="_archuser_ <banana_banana_banana@gmx.net>"> <span class="fn">_archuser_</span></a>
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          <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [i965] Compiler backend uses too much stack with Alien: Isolation"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">bug 93840</a>
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           <td>banana_banana_banana@gmx.net
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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [i965] Compiler backend uses too much stack with Alien: Isolation"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93840#c34">Comment # 34</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [i965] Compiler backend uses too much stack with Alien: Isolation"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">bug 93840</a>
              from <span class="vcard"><a class="email" href="mailto:banana_banana_banana@gmx.net" title="_archuser_ <banana_banana_banana@gmx.net>"> <span class="fn">_archuser_</span></a>
</span></b>
        <pre>FYI:
Mesa 17.0.1 on Haswell with Kernel 4.10.1 on arch:

Without overrides I get the incompatibility warning and crash while loading the
menu, by disabling the shader prewarmer in
~/.local/share/feral-interactive/AlienIsolation/preferences
(EnableShaderWarmer / EnableShaderWarmerPredraw = 0) the game starts and is
playable (very fast load times, bad hickups as in game shaders are compiled on
the fly?)
The prewarmer seems to compile all shaders for the game in one go, maybe that
is a reason for such a huge running shader program ?</pre>
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