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<body><span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - [i965] Compiler backend uses too much stack with Alien: Isolation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">bug 93840</a>
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<td>esmith@feralinteractive.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [i965] Compiler backend uses too much stack with Alien: Isolation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93840#c38">Comment # 38</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [i965] Compiler backend uses too much stack with Alien: Isolation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">bug 93840</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>Cc'ing Edwin Smith from Feral.
Edwin, Alien Isolation crashes with i965 due to the i965 compiler using too
much stack space. This is certainly something we can fix (and indeed I did with
the patch in <a href="show_bug.cgi?id=93840#c14">comment #14</a>), but Eero identified that the game seems to be
self-limiting the amount of stack space (See <a href="show_bug.cgi?id=93840#c21">comment #21</a>).
Can you shed some light on why Alien Isolation calls
pthread_attr_setstacksize() to limit its threads' stack sizes?</pre>
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